![]() Since its inception, Hill Climb Racing has seen updates that add new content. Conditions ending the game are depleting the vehicle's fuel or hitting the driving avatar's head. The player can perform stunts such as driving the vehicle into the air for a prolonged time or flipping it over to earn more coins, which after the race may be spent on upgrades or to unlock new stages and vehicles (including a monster truck, dirt bike, tank, and Santa's sleigh). Fuel is replenished by picking up gas canisters or batteries along the way. While in mid-air, pressing these pedals will instead cause the vehicle to rotate, allowing the player to control the angle with which they land. The objective of Hill Climb Racing is to drive as far through progressively difficult racing stages as possible while collecting coins, taking advantage of the non-realistic physics and using only two simple controls: the Gas and Brake pedals. The top-left portion of the screen comprises the fuel gauge and an inventory of coins and gems. Throughout this course, coins are spread in groups, with some of them accompanied by fuel and gems (as shown on the center-right). Gameplay Screenshot illustrating elevation as the main aspect of the game. Its success led to the creation of a sequel, Hill Climb Racing 2 in 2016, and in 2018, the Hill Climb Racing franchise became the second Finnish mobile game franchise after Rovio's Angry Birds to amass one billion downloads. Further praise went to the simplistic two-button controls and the freemium monetization model for its passive approach. Critics tended to describe the graphics as being rudimentary at best or ugly at worst and sometimes panned the gameplay as unimpressive, but the former was overlooked when they lauded the physics. The game received generally somewhat favorable reviews. The player controls a driver across hilly terrains, collecting coins along the way and spending them on vehicular upgrades and on vehicles themselves while being watchful of the driver's head as well as the vehicle's fuel supply. It was originally created by Toni Fingerroos, Fingersoft's founder, and is the company's best-known product. Visit the official website for more information.Hill Climb Racing is a 2012 2D physics-based racing video game released by the Finnish studio Fingersoft for Android, iOS, Microsoft Windows, and Windows Phone. ![]() It is free-to-play on all platforms and offers in-app purchases. Players will finally also find the game on the Amazon Appstore, ONE store, Samsung Galaxy Store and Huawei AppGallery. Flexion is currently averaging around 10% extra revenue for Android games it distributes.”Īndroid and iOS users can continue to download Hill Climb Racing 2 from their respective stores. Speaking about their tie-up, Jens Lauritzson, CEO of Flexion, said: “We announced our partnership with Fingersoft a few months ago, so we’re delighted to have launched the first game. ![]() It may sound like just climbing hills, but it can be quite a challenging experience thanks to how distinctive each region is and how every vehicle performs. Players can expect the same physics-based driving through unique environments. With their support, the titles are available on other platforms, paving the way for new players, even more monetization, platform relations, and user acquisition. Over the years, both games have also generated more than €180M in net revenue and this partnership aims to take things even further.įlexion has already established a massive distribution network in the mobile gaming industry. Both Hill Climb Racing and its sequel have a humongous fanbase with over two whopping billion-lifetime downloads. Well, the wait is finally over as players can begin downloading these beloved titles on alternate stores. They announced that the superhit casual mobile games – Hill Climb Racing and Hill Climb Racing 2 will be available on the Amazon Appstore, ONE store, Samsung Galaxy Store and Huawei’s AppGallery. Back in January of this year, Flexion, the games marketing company entered into a partnership with the popular developer Fingersoft to expand the reach of its games by publishing them on alternate app stores.
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