![]() You try the same thing again only to find the enemy is quicker, leaner, more agile. Later in the game more complex enemy types start to crawl out of Dead Space’s body horror-fuelled depths. And you can tell – of the myriad different enemy types in the title, none of them feel repetitive to fight: taking off a limb from each enemy type has different effects.Įarly on, the game teaches you that slicing off an opponent’s legs with your plasma cutter is the best tactic – it’ll slow them down and stunt their mobility. Game designer Glen Schofield (whose name you might recognise from his later ventures at Sledgehammer Studios, creating Call Of Duty games) stated during development that this was the “primary theme of Dead Space”. ![]() In some cases, approaching your enemy in this way would accelerate the creature, bringing you to an even swifter death.ĭead Space relied on what the development team so perfectly dubbed ‘tactical dismemberment’. No, shooting a Necromorph in its warping, mutating head or chest would only aggravate it. The enemies were so wholly different, so totally other, that your tried-and-tested techniques wouldn’t work. Taking on one of the corpse-inhabiting, parasitic Necromorphs in Dead Space was quite unlike anything you’d have seen in a survival-horror game until that point. ![]() The 20 best horror games of all time Dead Space relied on what the development team perfectly dubbed ‘tactical dismemberment’
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